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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Methods Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/tests/context-methods.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<script>
"use strict";
description("This test ensures that the WebGL context has all the methods in the specification.");

var methods = [
  "getContextAttributes",
  "activeTexture",
  "attachShader",
  "bindAttribLocation",
  "bindBuffer",
  "bindFramebuffer",
  "bindRenderbuffer",
  "bindTexture",
  "blendColor",
  "blendEquation",
  "blendEquationSeparate",
  "blendFunc",
  "blendFuncSeparate",
  "bufferData",
  "bufferSubData",
  "checkFramebufferStatus",
  "clear",
  "clearColor",
  "clearDepth",
  "clearStencil",
  "colorMask",
  "compileShader",
  "compressedTexImage2D",
  "compressedTexSubImage2D",
  "copyTexImage2D",
  "copyTexSubImage2D",
  "createBuffer",
  "createFramebuffer",
  "createProgram",
  "createRenderbuffer",
  "createShader",
  "createTexture",
  "cullFace",
  "deleteBuffer",
  "deleteFramebuffer",
  "deleteProgram",
  "deleteRenderbuffer",
  "deleteShader",
  "deleteTexture",
  "depthFunc",
  "depthMask",
  "depthRange",
  "detachShader",
  "disable",
  "disableVertexAttribArray",
  "drawArrays",
  "drawElements",
  "enable",
  "enableVertexAttribArray",
  "finish",
  "flush",
  "framebufferRenderbuffer",
  "framebufferTexture2D",
  "frontFace",
  "generateMipmap",
  "getActiveAttrib",
  "getActiveUniform",
  "getAttachedShaders",
  "getAttribLocation",
  "getParameter",
  "getBufferParameter",
  "getError",
  "getExtension",
  "getFramebufferAttachmentParameter",
  "getProgramParameter",
  "getProgramInfoLog",
  "getRenderbufferParameter",
  "getShaderParameter",
  "getShaderInfoLog",
  "getShaderPrecisionFormat",
  "getShaderSource",
  "getSupportedExtensions",
  "getTexParameter",
  "getUniform",
  "getUniformLocation",
  "getVertexAttrib",
  "getVertexAttribOffset",
  "hint",
  "isBuffer",
  "isContextLost",
  "isEnabled",
  "isFramebuffer",
  "isProgram",
  "isRenderbuffer",
  "isShader",
  "isTexture",
  "lineWidth",
  "linkProgram",
  "pixelStorei",
  "polygonOffset",
  "readPixels",
  "renderbufferStorage",
  "sampleCoverage",
  "scissor",
  "shaderSource",
  "stencilFunc",
  "stencilFuncSeparate",
  "stencilMask",
  "stencilMaskSeparate",
  "stencilOp",
  "stencilOpSeparate",
  "texImage2D",
  "texParameterf",
  "texParameteri",
  "texSubImage2D",
  "uniform1f",
  "uniform1fv",
  "uniform1i",
  "uniform1iv",
  "uniform2f",
  "uniform2fv",
  "uniform2i",
  "uniform2iv",
  "uniform3f",
  "uniform3fv",
  "uniform3i",
  "uniform3iv",
  "uniform4f",
  "uniform4fv",
  "uniform4i",
  "uniform4iv",
  "uniformMatrix2fv",
  "uniformMatrix3fv",
  "uniformMatrix4fv",
  "useProgram",
  "validateProgram",
  "vertexAttrib1f",
  "vertexAttrib1fv",
  "vertexAttrib2f",
  "vertexAttrib2fv",
  "vertexAttrib3f",
  "vertexAttrib3fv",
  "vertexAttrib4f",
  "vertexAttrib4fv",
  "vertexAttribPointer",
  "viewport"
];

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas);

testContextMethods(gl, methods);

debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>
